Memory of Power
Alchemy-based Tower Defense Game.
Use the Elemental Shadows dropped by your enemies to power up your defence force.
https://docs.google.com/document/d/18KsHEZHIbFRFMbXwEVUHmjTyCMbeDIy-WexnbopSdu8/...
Legend:
50g Archer Towers:
1. Fire = Extra Damage, double range, double fire rate
2. Water = Slow Enemy
3. Earth = Biggest range, low speed, huge damage
4. Wind = Less damage, faster, passess through enemy
100g Alchemy Towers:
5. Fire + Water = Fog zone. Double damage to affected enemies from all sources
6. Fire + Earth = Lava zone. Constant AOE damage.
7. Fire + Wind = Flamethrower. High damage in cone.
8. Water + Earth = Mud zone. Slows all affected enemies.
9. Water + Wind = Thunder. NOTE: THIS IS BROKEN BEYOND BELIEF.
10. Earth + Wind = Mining Zone. +10g per second.
Zones (Fog, Lava, Mud) will be removed from the game if they don't touch any Alchemy Tower (e.g. delete Tower but zone can remain as long as another Tower is in range)
Mining zone will NOT be removed even if all nearby towers are deleted.
Refresh (25g) allows you to create a new zone type while maintaining your existing zone as well.
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